Sunday, 30 September 2012

The White Walls of Azaria - Mechanics

I'm not working as I should on Azaria lately. Maybe because I'm getting too anxious about my moving out to London in the next 15 days or maybe because I'm just too lazy (probably the later) and just keeping procrastinating. The thing is, Azaria now is going quite slow.

Also I may point that I want to change a few things both in mechanics and plot. A change in plot would be overwhelming for me. I can't just rework everything now. What is decided must be done before any change can dream in try to take place. Which also is keeping a few updates in events, probably a total re-write of it, at bay. But let's talk about mechanics:

Since the begging, I merged an old idea of character attributes into Azaria, which also brought a whole lot of classes/professions. The attributes itself where divide into four categories with 2 aspects each as follow:
- Strength
 - Power: The raw physical strength, how much damage you inflict
 - Resistance: Your defenses against blows and poison
- Dexterity
 - Quickness: How fast you move/attack
 - Precision: How precise your attacks are
- Intelligence
 - Intellect: The by-book source of intelligence, the ability to think (affects a few magic sources)
 - Cunning: The street-wise intelligence, the fast-thinking according to situation
- Expression
 - Charm: How charming you are, how you affect people and animals (and magic)
 - Fear: Your fearsome aspects (affects people and animals)

In math terms, you have 13 free points to place into the four categories and 4 to put into aspects. You can choose only one aspect to upgrade. Once you choose Power, you may never put points in Resistance. But for every two points over the base category  you get one in the second.
(For now, we are very far from this. That is just a basic 3 points in each category (a total of only 12) and you have additions based on available class (Soldier, Thug and Druid)

The idea is that, whenever you are getting stronger by dealing blows, you also got stronger into receiving they. Whenever you became quicker you also get slowly more accurate. Whenever in get more intellect you learn a little of how fast-think, whenever you improve your social skills, people will also start to fear you because the effect you have on day.
Of course, the other way around as well. A feared person may inflict a certain kind of charm over people, in a way, inspire they. As you learn in the streets, your overall intelligence will also increase, as you got accurate you may became faster in that and as you become stronger and resistant you also become stronger in hitting people.

Now, I'm not sure if I will keep this anymore. Neither the amount of professions available.
I may keep the attributes at least and have just a few basic, one for each basic category, classes.
Maybe something like:
Soldier/Knight/Warrior equivalent to Strength
Thief for Dexterity
Wizard/Cleric for Intelligence
Sorcerer/Druid for Expression

And I'm not happy with it either.

Well, as of the on-goings of Azaria, I'm still filling the scenery, the outside first. A few that will be triggered by events and so on. But as a major, the around-the-city walk.
Later is time for the builds, that is a lot more work. If I'm at over 80% of street related work, I'm not at 20% of all the text.

It is the damn thing of starting with 3 plot at once. Ok, it is still a way better than starting with the whole 27, but you know, it still a lot of work.

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