Well, after a little hiatus I just resume working on Azaria.
The main goal, for now, is to shift completely the places/location based towards events based gaming. Let-me explain:
As of now, one would walk through the Mighty Roads of the White Jewel of the Great Mountains of Arake by just selecting it's next destination. That work fine when it is just walking around. But what happen when you have an hostile encounter that results in fight, or a neutral one where the result depends heavily in your Charm or even when you need a key to open a door so you can proceed. Well, as of now, this can't happen.
So, by changing to events based, if the event demand, it guide you where you want to go, and test your attributes, let you buy stuff and even fall to your death by crossing a bridge.
This also will fix another problem: quitting!
Whenever you want, the zero (0) choice (a hidden one by the way) will end the game. This can happen at any time and everything will be lost. You will have to start over.
But that's does't happen if you choose to just leave the city by the same way in came in. By handling the events instead of places, you will be able to leave Azaria if you will, and, of course, it will also end the game if you die, unless you want to walk around mindlessly as a dead being!
A place to stick a few things about the White Jewel of the Great Mountains of Arake. It's development and progress. It's ideas and sudden changes of everything.
Sunday, 21 October 2012
Wednesday, 10 October 2012
A word from the Duke of Azar
I know I haven't pushing anything lately at Azaria Project. But, believe you or not, it is for a good cause. Let-me explain:
As I was finishing the outdoor layout of Azaria, The Chasm of Luck, I began to ponder how to best work out the events.
As I want to do something that won't be tied to Azaria, something that will be the same if I ever want a different story, having only to create the descriptions and connections between them; I had to do it very 'generalized'.
Before, I thought in add the events to the places' class but it wasn't going to work. So I tried the other way around, in working primary with events and then, if a given event demands it, shows something.
It is not as easy as it seems. And I'm being working on it for a while. I even did a very short story to try it. (Actually, two short story. The first wasn't that short so I made another one.)
Of course, I'm not working on it all the time. I had a few extra things to do in the past week, mostly related to my moving out to London.
Then again, I'm still working on it. Only when I've done with the events thing I will be pushing Azaria again. And I don't think it will be that soon.
As I was finishing the outdoor layout of Azaria, The Chasm of Luck, I began to ponder how to best work out the events.
As I want to do something that won't be tied to Azaria, something that will be the same if I ever want a different story, having only to create the descriptions and connections between them; I had to do it very 'generalized'.
Before, I thought in add the events to the places' class but it wasn't going to work. So I tried the other way around, in working primary with events and then, if a given event demands it, shows something.
It is not as easy as it seems. And I'm being working on it for a while. I even did a very short story to try it. (Actually, two short story. The first wasn't that short so I made another one.)
Of course, I'm not working on it all the time. I had a few extra things to do in the past week, mostly related to my moving out to London.
Then again, I'm still working on it. Only when I've done with the events thing I will be pushing Azaria again. And I don't think it will be that soon.
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