Sunday, 21 October 2012

The White Walls of Azaria - improvements and update

Well, after a little hiatus I just resume working on Azaria.
The main goal, for now, is to shift completely the places/location based towards events based gaming. Let-me explain:

As of now, one would walk through the Mighty Roads of the White Jewel of the Great Mountains of Arake by just selecting it's next destination. That work fine when it is just walking around. But what happen when you have an hostile encounter that results in fight, or a neutral one where the result depends heavily in your Charm or even when you need a key to open a door so you can proceed. Well, as of now, this can't happen.
So, by changing to events based, if the event demand, it guide you where you want to go, and test your attributes, let you buy stuff and even fall to your death by crossing a bridge.
This also will fix another problem: quitting!

Whenever you want, the zero (0) choice (a hidden one by the way) will end the game. This can happen at any time and everything will be lost. You will have to start over.
But that's does't happen if you choose to just leave the city by the same way in came in. By handling the events instead of places, you will be able to leave Azaria if you will, and, of course, it will also end the game if you die, unless you want to walk around mindlessly as a dead being!

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